Max: Nate has one : http://nate.scuzzy.net/common.html
Quo
Edited by - Quocain on June 10, 2000 6:42:00 AM
Flight physic system
Hey, btw, if you are developping a space sim, it''s much more complicated than that...
First of all, in space, nothing slows the ship down, except gravity pulling in the opposite direction of the one of your ship. Note : this is never taken in to account in actual space sims, which makes them seem to me very lame.
So your ship musnt be at 100% thrust all the time. You accelerate to the desired speed, and then down to 1% or something very low for cruising.
Next, all objects in space attract each other. So what you need to do is to calculate the forces in realtime, using Newton''s gravitation formula.
Cheers
Mustard
First of all, in space, nothing slows the ship down, except gravity pulling in the opposite direction of the one of your ship. Note : this is never taken in to account in actual space sims, which makes them seem to me very lame.
So your ship musnt be at 100% thrust all the time. You accelerate to the desired speed, and then down to 1% or something very low for cruising.
Next, all objects in space attract each other. So what you need to do is to calculate the forces in realtime, using Newton''s gravitation formula.
Cheers
Mustard
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