Sound files
Is there a tutorial on including .mp3 sounds into an opengl project? I know bass is one, but i''ve never had much luck getting it to work, is there an indepth article on how to impliment it?
- Trust no one -
www.gametutorials.com has one on FMod under c++ tutorials i think and FMod has some good documentation. I wrote a wrapper for it (if you want it just email - thereisnocowlevel@hotmail.com) that simplifies everything.
If you''re under Windows and want to sell your project and don''t want to pay heavy money to anybody, use DirectShow (part of DirectX).
Never do anything that is a waste of time and be prepared to wage long tedious wars over this principle - Michael O''Connor
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
Yah, with FMod and Bass you need to pay royalties if you''re going to sell
but they work on almost every platform (including consoles
) so it increases your customer base.


Hi,
On my website, I''ve a little example for playing sound under OpenGL with FMOD 3.62
My program can load and play .wav & .mp3 files.
www.slug-production.be.tf
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
On my website, I''ve a little example for playing sound under OpenGL with FMOD 3.62
My program can load and play .wav & .mp3 files.
www.slug-production.be.tf
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
i''ve used Fmod in a few projects (including my current Jumpman) and its a great peice of software.. Very easy to use and has some nice features (like being able to stream files via your own hooks).
If you want your MP3 to repeat I would probably use .OGG. The restart time is much better than mp3 which adds a sound gap between restarting the song.
.OGG also compresses better and smaller than MP3
http://members.iinet.net.au/~cleathley/
If you want your MP3 to repeat I would probably use .OGG. The restart time is much better than mp3 which adds a sound gap between restarting the song.
.OGG also compresses better and smaller than MP3
http://members.iinet.net.au/~cleathley/
I think that Unreal II uses the .OGG files.
Wich program can read it ?
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
Wich program can read it ?
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
quote:
Original post by Leyder Dylan
Wich program can read it ?
Not program, library.
Never do anything that is a waste of time and be prepared to wage long tedious wars over this principle - Michael O''Connor
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
Thanks Crispy. Perhaps that I''ll use it in my engine.
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
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