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GL Maze

Started by May 14, 2003 04:43 AM
4 comments, last by Reflex 21 years, 9 months ago
First of all,way cool maze effect. However, is it just me or is there some kinda of pixel weirdness on the left size of it ? (looks like there are a few pixels up and down from where they should be.. ) Is there going to be a start end version with a solver? now that would rock Java - The Language for the next Generation. GL4Java Nehe Porter
Java - The Language for the next Generation.GL4Java Nehe Porter
I was thinking of making a solver for a maze once... It could be made to look really cool... I was thinking that it be a line, and every step it takes it checks to see how many possible ways it can go, and then if there are more then one it calls a function for each... If the function hits a dead end then that line evaporates.... but imagine how cool it could look if it was scripted to be doing it all at once, it would be like a slime flooding out, and stuff... ya.

Probably would be pretty hard on the proccessor too.
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Another way to do it would be to just have the program trace one side walls... (like when you''re in a maze put your hand on the right wall and just follow it, eventually you''ll get to the end.)
quote:
Original post by Sky
Another way to do it would be to just have the program trace one side walls... (like when you''re in a maze put your hand on the right wall and just follow it, eventually you''ll get to the end.)

Think again.

errr... ?
It only works if maze is solid .

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