OpenGL 2
Just a quick question:
Does anyone here know when OpenGL 2 is coming out (or when it SHOULD be coming out)?
I''d also like some links to any information on it if possible...
Thnx in advance
Smokey`
Hi!
As far as I know the specification is to be released some time later this year (near the end, I think). But keep in mind that it is only the specification. I don''t know anything yet about any implementations, but I guess that it won''t take too long for them to appear (except for Microsoft, they still only have the 1.1 implementation from 1996).
And I don''t know much about the details of OpenGL 2.0. I DO know, though, that there will be a shader language, kinda like the DX''s pixel and vertex shaders. Other than that, I guess they''re gonna integrate alot of the extensions already in use (and implemented in DirectX 9). But I''m not sure, though...
Greetz,
Drag0n
-----------------------------
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to build bigger and better idiots. So far, the universe is winning..." -- Rich Cook
My future web presence: Dave''s Programming Resources
As far as I know the specification is to be released some time later this year (near the end, I think). But keep in mind that it is only the specification. I don''t know anything yet about any implementations, but I guess that it won''t take too long for them to appear (except for Microsoft, they still only have the 1.1 implementation from 1996).
And I don''t know much about the details of OpenGL 2.0. I DO know, though, that there will be a shader language, kinda like the DX''s pixel and vertex shaders. Other than that, I guess they''re gonna integrate alot of the extensions already in use (and implemented in DirectX 9). But I''m not sure, though...
Greetz,
Drag0n
-----------------------------
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to build bigger and better idiots. So far, the universe is winning..." -- Rich Cook
My future web presence: Dave''s Programming Resources
-----------------------------"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to build bigger and better idiots. So far, the universe is winning..." -- Rich Cook"...nobody ever accused English pronounciation and spelling of being logical." -- Bjarne Stroustrup"...the war on terror is going badly because, if you where to compare it to WWII, it's like America being attacked by Japan, and responding by invading Brazil." -- Michalson
There''s a file floating around somewhere with details on glslang , the OGL 2.0 shader language. You can search around for it.
_______________________________________Pixelante Game Studios - Fowl Language
it''s coming bit by bit. ARB_vertex_program and ARB_fragment_program are here already. With OpenGL, unlike DirectX, there are no huge big changes with new versions. Just a slow evolution. Although there will be more differences than e.g between 1.3 and 1.4, it will still be backward-compatible.
just what I think. Could be wrong.
just what I think. Could be wrong.
There was a thread on the other GameDev OpenGL forum (here) about when GL2 would be out and how it would change. The most interesting posts were:
Enigma
quote:
Original post by Anonymous Poster
There will be 2 versions of OpenGL 2.0. 2.0 Standard which will be backwards compatible with previous versions of OpenGL but not offer the full 2.0 functionality. And OpenGL 2.0 PURE which will not be backwards compatible. The idea here is that people can migrate their apps from 1.x to 2.0 standard and from there eventually port it all over to 2.0 PURE.
quote:
Original post by _the_phantom_
Pure OGL2.0 probably wont be out for a year or 2, however the point of this change over is to allow for programs to migrate from OGL1.4 -> OGL2.0 (non pure) and then make the step to Pure, bits of which we will see this year and over the next year after that.
Enigma
I heard it allows a better memory management, but this is probably being surpassed by VAO... not sure.
Another thing (quite strange actually) I heard was to have different ''rendering tasks'' running at the same time. Don''t actually know what this means but it sounds cool. BTW, quite sure DX9 has a thing called ''multiple render targets'', maybe it''s just the same.
Another thing (quite strange actually) I heard was to have different ''rendering tasks'' running at the same time. Don''t actually know what this means but it sounds cool. BTW, quite sure DX9 has a thing called ''multiple render targets'', maybe it''s just the same.
Previously "Krohm"
May 11, 2003 04:14 PM
here''s a link to detailed information about OpenGL 2.0 and how it compares with DirectX 9.0 & 10.0 :
http://www6.tomshardware.com/graphic/20020222/index.html
http://www6.tomshardware.com/graphic/20020222/index.html
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement