glOrtho(0,scrWidth,0,scrHeight,-1,1); // Set Up An Ortho Screen with no z-buffer
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
glLoadIdentity();
glPushMatrix(); // Store The Modelview Matrix
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glColor4f(1.0f, 0.0f, 0.0f, 0.1f);
glBegin(GL_QUADS);
glVertex2f( 0.0f, 0.0f);
glVertex2f( 0.0f, 100.0f);
glVertex2f( 100.0f, 100.0f);
glVertex2f( 100.0f, 0.0f);
glEnd();
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glPopMatrix(); // Restore The Old Projection Matrix
Ortho view
Hi,
Im trying to draw a semi-transparent quad in orthoview mode...
I can''t figure out what I''m doing wrong!
Someone please help me!
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