I have a engine i am working on and it has a pretty advance texturing loading system in it.
I have been testing it lately and after i debugged most of the run-time errors, i was left with a white texture

I have gl-texture-2d enabled, i have all the data from the bitmap so i know i am loading the right file and i am actually loading it.
I regiestered it with opengl and did all that no problem. and i even used the gltexcoord stuff.
everything i need is there i belive. appearantly it isnt beacuse it isnt working

I was wandering if anyone could throw out some guesses why this is, it just a white quad right now.....
I would post the code but it is very large. if you really need it. post and i will send it to you.
thanks alot