quote: Original post by Raduprv
....So far, you can''t do much in our game .....
... games (like www.furcadia.com ) that look MUCH worse than ours, but get like 1.5-2K people online at a time! Yes, they''ve been online for 6.5 years, but, still...
I think you have answered your own questions. RPGers want to play complete games. Most of them value their time and want to spend it playing a complete games, not blazing the trail as an alpha tester. Granted, players who are fans of a particular franchise would jump at an alpha or a beta test, but for a new game that may never see the light of day, good luck.
You also compared your game to Furcadia.com. I bet that they have not spent a lot of money on advertising, either. From checkign the activity at their forums, word of mouth advertising has been good to them. Once players come to game, if it has nice functionalitity they will spread the word. They will also tell their friends that you game is just a glorified chatroom if you don''t have playable features.
You need time or money to advertise. You could search for information on seach engine placement. You could also Google for sites that cover RPGs and send them a properly formated press releases. But if I were you, I would add more functionality before going on a media blitz. Word of mouth advertising works both ways, and if players come your game doesn''t have much to offer, the players won''t be back.
Another thing you could do is to have a live person online constantly so that the players who do join have interactivity. If you can''t spare a person, then program a bot to interact with users.
Personally I have tried quite a few independent MMORPGs. The ones that have play value I book mark and check on later. Those that don''t, I unistall, delete and forget.