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Recording to an AVI file

Started by April 26, 2003 08:16 AM
12 comments, last by Nathaniel Hammen 21 years, 10 months ago
I found a recoding and reading lib a while ago, heres a link
http://www.freewebs.com/avariant/codeIndex.html#AVI

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"I''ve read about...doom being used to manage unix programs(you "kill" the processes)" dede
If your making an AVI file - do you need 3D grahics at all? Why not dress some real life people up as the characters in your game and film it for real?

Personally I would be more inclined to buy another Tomb Raider game if it had clips of Lara Croft the actress rather than Lara Croft the collection of polygons!

(All you need to put the film onto you computer is find someone with a TV tuner in their computer and plug it in.)

...just a thought.
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ftp://wulf.dnsalias.org:2121/dlonly/wwwfiles/demos/aviwrite.zip
Example class is at the top of main.cpp

edit: no bbcode links?

[edited by - TheWulf on May 1, 2003 3:44:08 PM]
The way we do it in our office is render out each frame to the frame buffer, then read it back into sysmtem memory. we then write each frame out as a tiff file. When you want to stop the recording have a function read in each tiff file(or what ever the format is) and append it to a movie file using. (we actually use the quicktime player to read in an image sequence, but it should be easy enough to do using some move file creation api from your code). You coulld look at the direct show api, i''m sure they have lots of info on how to create moves from a set of images.

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