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Pong Game works slowly

Started by April 23, 2003 03:19 PM
3 comments, last by snisarenko 21 years, 10 months ago
the pong that I made is here http://home.attbi.com/~antonweb/Antons_Pong_Game.zip I tested it on a 16 meg TNT 1 and it worked fine. My friend tested it on geForce 4 Mx, with the latest detonator driers and he says it works really slow. What could be the problem...... ______________________________ My Website: [link]www.antondev.tk[/link] or directly at http://home.attbi.com/~antonweb/ "I've read about...doom being used to manage unix programs(you "kill" the processes)" dede [edited by - snisarenko on April 23, 2003 4:20:05 PM]
It runs insanely fast for me(ball bounces across screen in less than half a second). It looks like you haven''t implemented time-based movement. Do that and your timing/speed issues should go away.
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I know, I didn''t implement time-based rendering, but don''t u think that it should work faster on a geForce 4 Mx than on a TNT 1
Maybe if there were thousands of polys - then the gfx card would come into play more, but for a few, not so much. Also it runs okay on my machine - GeForce 4 4200.
Hello,
this may not be the problem, but what drivers are you using??

The reason I ask is because I had a similar problem with my 2D Tilemap engine, and the solution was to switch to an older set of nvidia drivers. However, that was with directdraw.... not sure what you''re using, I assume OpenGL

just a thought...

Mike
Michael RhodesTiger Studios Web Designhttp://tigerstudios.net

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