Anyone here read Neuromancer?
Think you could ever make and AI like the ones in Neuromancer for a game?
www.jiblife.info
I would probably say that no it isn''t possible to make similar types of AI''s to use in games as those existing in Neuromancer. They have a "conscious" thought which we can''t yet duplicate.. However.. there is no reason why you can''t programme a game to give the illusion of an AI, as long as you have enough rules to make responses appear sufficently human.. which I think is what your asking for?
of course, that''s the essence of the Turing test, if you can make an AI that can fool you into thinking it''s human, then it is concious.
[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]
quote: Original post by Enlighter
Think you could ever make and AI like the ones in Neuromancer for a game?
Oh, I hope so.
[edited by - xaxa on April 24, 2003 2:43:23 PM]
[size="2"]I like the Walrus best.
quote: Original post by Enlighter
Do any of you think you have the skills to do this?
I do!!! I do!!! But I don''t have the tools yet.
[size="2"]I like the Walrus best.
quote: Original post by Enlighter
What kind of tools are needed?
Dunno, they do not exist yet
[size="2"]I like the Walrus best.
Do you have a current knowledge with creating AI with the tools we have now?
www.jiblife.info
The best AI bot ever written so far is supposed to be AliceBot. Which doesn't mean much, since it's almost as easily confused as the (in)famous Eliza from 1966. (Eliza was stupid beyond words).
That tells us something about how easy a Gibson-style AI is to make, eh?
Edit: Link
[edited by - LNK2001 on April 25, 2003 10:24:28 AM]
That tells us something about how easy a Gibson-style AI is to make, eh?
Edit: Link
[edited by - LNK2001 on April 25, 2003 10:24:28 AM]
"-1 x -1 = +1 is stupid and evil."-- Gene Ray
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