Advertisement

Loading Textures

Started by April 13, 2003 10:22 PM
2 comments, last by chebden 21 years, 10 months ago
I''m using OpenGL, and I have a lot of textures to load in order to render my scene. The images are high resolution, so it takes a good deal of time to load them. And the program takes forever to run when more than 15 images are stored. It makes sense to simply load 5 or 10 at a time, though I do not know how to load them while displaying other pictures. (i.e. I want to store a buffer of about 10 pictures and load a new image while those are being used.) Does anyone know how to do this? Much appreciated, chebden
So, basically, u want to have just colors on the polygons until tht particlur texture is loaded? What do you mean by a buffer?

Out - The Prox
NARF - Pinky and the Brain
Advertisement
try multithreading.
www.flipcode.com have good multithreading tutorials...

Hope this helps!

This topic is closed to new replies.

Advertisement