Loading Textures
I''m using OpenGL, and I have a lot of textures to load in order to render my scene. The images are high resolution, so it takes a good deal of time to load them. And the program takes forever to run when more than 15 images are stored.
It makes sense to simply load 5 or 10 at a time, though I do not know how to load them while displaying other pictures. (i.e. I want to store a buffer of about 10 pictures and load a new image while those are being used.)
Does anyone know how to do this?
Much appreciated,
chebden
So, basically, u want to have just colors on the polygons until tht particlur texture is loaded? What do you mean by a buffer?
Out - The Prox
Out - The Prox
NARF - Pinky and the Brain
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