OpenGL SDKs
Ok. I have been developing an opengl game under linux platform via the SDL API with no problems so far.
Am considering cross-platforming to windows platform aswell. I just installed VisualC++, SDLdevel4Win, and the NVidia OpenGL SDK (from their website).
I had a look at the NVidia OpenGL SDK and it seems it''s far different from the standard OpenGL specs (or really the file names differ). For eg. they don''t have a gl.h or glu.h. They''ve got several files beginning with glh_.h. They do have glut.h though.
I''ve written my program with respect to standard opengl tutorials using gl.h and glu.h.
Am wondering is there a OpenGL SDK out there for Windows which can give me gl.h and glu.h?
Correct me if I am wrong.
You don't need a software development kit(SDK) to program with OpenGL. What you need is the latest drivers for your video card and the basic gl header files and lib files. Visual C++ already comes with these. All you need to do is link the right lib files to your project and include the headers.
I am guessing the SDK you downloaded, is a layer put on top of the actual OpenGL to symplify initialization and control of OpenGL. Sort of Like SDL.....I think.
[edited by - snisarenko on April 7, 2003 12:50:14 AM]
You don't need a software development kit(SDK) to program with OpenGL. What you need is the latest drivers for your video card and the basic gl header files and lib files. Visual C++ already comes with these. All you need to do is link the right lib files to your project and include the headers.
I am guessing the SDK you downloaded, is a layer put on top of the actual OpenGL to symplify initialization and control of OpenGL. Sort of Like SDL.....I think.
[edited by - snisarenko on April 7, 2003 12:50:14 AM]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement