One big vs smaller `stock' photos?
We''re currently creating graphics for a new game (for
UNIX/X).
It''s basically a flight simulator type game where moderate regional scenery needs to be created.
Do players prefer one large `satelite photo'' to represent
an entire region or smaller `stock'' photos to conceptualize
terrain (rivers, cities, deserts, etc).
Keeping in mind this is only a memory (not cpu) issue and
one large photo means we need `authentic'' photos for each
region (and there is a modest amount of regions, divived
by `theaters'').
Tara Milana - WP Entertainmenthttp://wolfpack.twu.net/Comp graphics artist and programmer.
Couldn''t you just have one large Sattelite photo overlayed by smaller regional photos as you approach them? I feel that that would provide the maximum detail level, anyway.
LoRE
LoRE
]LoRE[
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