Beginner help: OpenGL Texture mapping
Hi all
Recently just complete OpenGL tut 06 on NeHe site (Excellent site!!)
I follow the tut to map a texture to a cube, I also had a pyamid in the same scene, but no texture on it just colors when I mapped the texture to the cube it came out fine but my pyamid was dark and barely visable, as if the texture had tried to map on that also?
glBindTexture(GL_TEXTURE_2D, texture[0]);
If I put the above line before the glBegin(GL_QUADS) shouldn't it only bind it to that quad? and not my pyramind which is drawn above the glBindTexture?
Please clarify this me for
Thanks
Durr??....What i do now boss?
[edited by - Vivanco on March 30, 2003 9:59:04 PM]
(o)..A Bee bit my bottom, now my bottom Big..(o)
Well, glbindtexture just sais which texture you are using. glen(or dis)able(GL_TEXTURE_2D) determines whether you are texturing or not. If you want to texture, you also need texture coordinates, which might explain a dark pyramid.
-~-The Cow of Darkness-~-
-~-The Cow of Darkness-~-
-~-The Cow of Darkness-~-
Thanks for you reply
So does that mean that if in my InitGL() I have glEnable that all drawing done will be texture mapped and if I want to stop mapping I have to glDisable??
Thanks again
Durr??....What i do now boss?
So does that mean that if in my InitGL() I have glEnable that all drawing done will be texture mapped and if I want to stop mapping I have to glDisable??
Thanks again
Durr??....What i do now boss?
(o)..A Bee bit my bottom, now my bottom Big..(o)
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