void renderBitmapCharacher(float x, float y, float z, void *font,char *string)
{
char *c;
glRasterPos3f(x, y,z);
for (c=string; *c != ''\0''; c++) {
glutBitmapCharacter(font, *c);
}
}
Ok, the thing i dont understnad is why are they adding the
*c != ''\0''
and what does it mean?
Thanks in advance 