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Negative Reaction to Bombing Civilian Objects?

Started by March 25, 2003 10:27 PM
18 comments, last by falkone 20 years, 8 months ago
The scenario here is a WWII-era flight simulator that involves combat in the pacific. Now, I know that disrupting Japanese shipping was a large part of the war effort.. and in this scenerio, the player will have some missions that involve doing just that. The convoys will of course be protected by fighters and destroyers and the like. Now, my question is... will this have a negative connotation? I don't want to reduce the amount of people that will want to play a scenerio like this due to being offended by having to take out unarmed (though escorted) freighters. Your thoughts and opinions? Thanks, Falkone [edited by - falkone on March 25, 2003 11:41:44 PM]
Disclaimer: "I am in no way qualified to present advice on any topic concerning anything and can not be held responsible for any damages that my advice may incurr (due to neither my negligence nor yours)"
The fact is, the US destroyed a lot of unarmed civilians in WW2. If you are going for WW2, then that is just part of it. I doubt anyone will have moral problems with it. If they do, it is their problem. You are making a game. It is nothing more. Just dont do something blatantly stupid like intentionally making the murder of civilians extremely graphic and more rewarding. Well, that is unless you want to get rich like the makers of GTA...
Rodger
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Unfortunately the target audience is more of the casual gamer crowd and i worry that they won't appreciate the historical reality of us bombing civilian shipping... hmm..



[edited by - falkone on March 25, 2003 11:50:02 PM]
Disclaimer: "I am in no way qualified to present advice on any topic concerning anything and can not be held responsible for any damages that my advice may incurr (due to neither my negligence nor yours)"
If you''re still in the planning stages I''d recommend changing it, if you''re past that it''s no big deal, a few people will be turned off by the fact but I dont think anybody will call you hatemonger.

If I was in your situation I''d either:
a)completely change the game, disrupting trade lines sounds like a good mission but taking it out of a historical perspective and into a fantasy may be more appropriate (of course if the game has already begun in any form this isn''t feasable)
b)remove the mission(s) in question or even find some way to make them optional
c)simply leave the missions intact yet try to explain the historical accuracy of what is done


PS. when I say fantasy I wouldn''t recommend using a real civilization, saying "Iran" or "China" would probably be a little to realistic for some people, and IMHO worse than saying Japanese because one is historical fact and the other seems like a bad thing directed at some civilization.
Just make the civilian ships look nasty. Sounds strange but it will work. People always make excuses for their own actions if you can supply them with the means.
Personally, I feel that creating games is in a big sense nothing more than art. Sure, many of us do or would like to do them for the money but all of us do them because we want to express certain ideas or we want to wrap outsiders up inside our world where our rules take over.

If you start to plan a game based off of things like "we can''t do X because it offends Y" then you are putting a great big blindfold on the artistic aspect. Make what you feel is your game. Deliver it in the way you want it delivered. Then distribute it. If you can sell it and people find something distasteful then you can always recreate a new game - distastefulness for that crowd and then potentially make even more money on virtually the same product.

Microsoft did it right after the September 11th incident. You really think they spent the time and money just to make playing their game more bearable in the sense that it would no longer remind people of the tragedy? Heck no! They did it because they saw an opportuity to make more money on an existing product. I may be wrong but I''d be willing to bet that they sold more copies of the version without the world trade centers. Why? Because people heard about the great thing M$ had done on CNN and MSNBC and FOX and every local news broadcast and they went out to see the new game and get a view of a World Trade Centerless NYC. If it was simply in public interest you can bet that at most the only thing that would have happened would have been a M$ spokesperson saying something like "While we humbly regret the tragedy that has occurred, it is simply not feasable to make such alterations to a preexisting game title". Or some such nonsense.

So my opinion? Make what''s in your heart and let those who will gripe till they turn blue. Then if you like, alter it and make a little more money if possible or just tell then to stick it in their collective ears because after all IT IS JUST A GAME!

Would you let someone tell you how to write a book? No, and I don''t percieve game design to be any different.

Webby
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Make it clear what the ships are carrying - ammunition, fuel, and other supplies critical to the Japanese army. During the war I doubt there was much traffic in civillian goods in the Japanese empire given the nature of their possessions. If you can relate the sinking of these merchant vessels to specific victories for the allied army, people will feel more justified in sinking them.

One target I never personally felt right sinking in games is troopships. I realize it probably would have had a big benefit for the allies, but it really doesn''t seem right to kill so many people. I guess I can be glad I never had to take that responsiblity.
During wartime, the merchant marine essentially gets pressed into military service..therefore they are no longer considered "civilian". That''s why when the German U-boats sank millions of tons (close to billions) of cargo ships in the North Atlantic, people here weren''t screaming that this was a criminal act. The people just accepted the fact that the merchant marine were a part of the military war machine and as such...were viable targets.

You also have to realize that in WWII, we didn''t have quite the same standards of protecting civillians as we do now. WWII was the first modern war in which more civillians died than military personnel. You just believed that the other side was "the bad guy", and that they supported their military. At first, the US was reluctant to order bombing raids against cities, but overtime, military insistence that it would demoralize the enemy and make them capitulate faster won, and orders for bombing targets that had virtually no industrial or military targets became almost common.

Speaking of pressing into service...in wartime, the US Coast Guard falls under United States Navy command, meaning that the Navy controls not just their own warships, but the Marine Corps as well as the Coast Guard (who can be pressed into service away from the United States into duty as damage control ships, minesweepers, patrol boats and other various duties).
The world has achieved brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants. We know more about war than we know about peace, more about killing than we know about living. We have grasped the mystery of the atom and rejected the Sermon on the Mount." - General Omar Bradley
I think you should include the freighters, but make it clear that the player is bombing them with a war related purpose. Don''t let ''em bomb hospital ships though.
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quote:
Original post by falkone
The scenario here is a WWII-era flight simulator that involves combat in the pacific.



Simulator being the key word here. If you are working on an accurate "simulation" of the events of WW2, then that was a part of it and you should not feel bad about making it. If you are working for a more action based game, modify it to your hearts content.


GRELLIN

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