Texture Atlas Generation or Surface Flattening
Hi all,
I need some rather advanced help, preferabley links to tutorials.
I have been looking for a few days now, on google for tutorials about either a) Texture Atlas Generation OR b) Surface Flattening
I can not seem to find tutorials on either, i found alot of articles but they either gave me no idea on how the algoritm worked or confused me way too much....
So i was wondering, if by anychance someone may have some tutorials i should know about... or maybe other methods of UV texture mapping...
Thanks VERY MUCH in advance
Smokey97
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