Where do I go from here?
Hey I''m kinda new and was wondering what to do... I look all over the internet and was wondering if i can do any game design with C, or should i learn C++? I make some crappy DOS games and I''m wondering if I should keep learning so eventually I''ll learn how to make games with it. If I''m all wrong, just tell me .
I suck at this!
I suck at this!
of course u can make games in c. not sure about game ''design'' with c, you''ll need a pencil and paper for that.
i think you should keep learning to code better, but also understand that being able to code is only a small portion of being able to create a game. you have to be able to design it first, and create all the media for it...so while learning c in greater depth would be beneficial, so would learning other aspects of game creation like designing, documenting and implementation techniques.
cheers and good luck
i think you should keep learning to code better, but also understand that being able to code is only a small portion of being able to create a game. you have to be able to design it first, and create all the media for it...so while learning c in greater depth would be beneficial, so would learning other aspects of game creation like designing, documenting and implementation techniques.
cheers and good luck
Ok. I''m learning a little more and I downloaded Gmax and I''m learnign that too.. Thanks
I suck at this!
I suck at this!
I suck at this!
Gmax is a free lite 3dsmax modeller...
If your a programmer, then all you need is a compiler.
We must defeat the trolls!
Argh, we ARE the trolls!
If your a programmer, then all you need is a compiler.
We must defeat the trolls!
Argh, we ARE the trolls!
KalvinB for moderator!
C is C++, in a way. OR maybe I should state that better. Every design you can do with C++, you can do with C. There are even precompilers that change C++ code to C code...
This is where you should go, MAKE GAMES!!! If you are ready, and know C pretty well, just go ahead and make some games. Like Direct3D? Like OpenGL? SDL? GDI? Go for it. prolly at this point, you won''t have a clue to determain which one is better, or why. Nor would it really matter!(I like OpenGL! I comand you to follow me!)
Do design the game ahead of time, but there isn''t really a good "pattern" to designing a game that you are writting yourself. Just make sure all the design documents you write make sense to yourself. (gamasutra.com has a few templates, but they are alittle to big for a beginner). Later look at your game documentation as if you were reading it for the first time, what parts are confusing? Remeber to prevent those errors in your next document, maybe by adding new sections.
The most important thing in indendent game design is this : FINISH WHAT YOU START!
There are many would-be game designers that just don''t finish things, they design, but forget the implement step. You''ll be ahead of all of them! Its better to have made a sucky game and learned from it, rather than making a great game, and forgetting to implement it...
hehe! Everyone sucks at this, look at all the failures in the video game industry. In real life, its not a question of who is the best, the REAL question is who sucks the least!
good luck!
This is where you should go, MAKE GAMES!!! If you are ready, and know C pretty well, just go ahead and make some games. Like Direct3D? Like OpenGL? SDL? GDI? Go for it. prolly at this point, you won''t have a clue to determain which one is better, or why. Nor would it really matter!(I like OpenGL! I comand you to follow me!)
Do design the game ahead of time, but there isn''t really a good "pattern" to designing a game that you are writting yourself. Just make sure all the design documents you write make sense to yourself. (gamasutra.com has a few templates, but they are alittle to big for a beginner). Later look at your game documentation as if you were reading it for the first time, what parts are confusing? Remeber to prevent those errors in your next document, maybe by adding new sections.
The most important thing in indendent game design is this : FINISH WHAT YOU START!
There are many would-be game designers that just don''t finish things, they design, but forget the implement step. You''ll be ahead of all of them! Its better to have made a sucky game and learned from it, rather than making a great game, and forgetting to implement it...
quote:
I suck at this!
hehe! Everyone sucks at this, look at all the failures in the video game industry. In real life, its not a question of who is the best, the REAL question is who sucks the least!
good luck!
~~~~~Screaming Statue Software. | OpenGL FontLibWhy does Data talk to the computer? Surely he's Wi-Fi enabled... - phaseburn
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