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Selecting Video Card..

Started by May 24, 2000 01:38 PM
1 comment, last by Se7en 24 years, 6 months ago
Hi everyone I''m very new to the graphics programming scene, OpenGL in particular, so bare with me I''ve just finished Tutorial 1, and it compiled just fine, no errors or warnings. But when I run the program it comes back with ''Release Rendering Context Failed.''. This only happens when trying to go into fullscreen mode. My current video setup is a crappy Riva 128ZX legacy AGP card with a STB Blackmagic VooDoo2 added on. I''m wondering if OpenGL is trying to use the 128ZX instead of my VooDoo2 card.. is there anything I can do to check this? Thanks for any help! -- Se7en | myrddin@seventh.net | www.seventh.net
--Se7en | myrddin@seventh.net | www.seventh.net
If your application works in windowed mode, it is using the riva card, since voodoo2 cant do that.

if you want to use your voodoo2 card, which only support 16-bit fullscreen, are several methods to take advantage of the voodoo2. download the newest voodoo2 reference drivers (www.3dfx.com), extract 3dfxvgl.dll.

Three posibile methods:

A. Load 3dfxvgl.dll manually. If you dont now how to do that try B or C.

B. rename 3dfxvgl.dll to opengl32.dll, and place it where your executable is and where your project files are.
If that doesn''t work, try C. the dirty method.

C. The dirty method. Rename 3dfxvgl.dll to opengl32.dll, and overwrite opengl32.dll in windows\system. If you are running w2k, you must first overwrite the one in dllcache, or else you are going to wonder my it keeps being 632kb instead af the 1200kb the file you overwrite with is =).

I use method B =)
Ries
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Very good! Thank you much! Worked like a charm



--
Se7en | myrddin@seventh.net | www.seventh.net
--Se7en | myrddin@seventh.net | www.seventh.net

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