Yaw/Pitch/Roll
I want to make a simple flight sim camera and I was suggested to use D3DXMatrixRotationYawPitchRoll. How do I use the function on the view matrix to get the right view position(spot)? As I recon the view matrix is set up with a look at position and a camera position. I don´t really get how yawpitchroll could be applied to that. Any help appreciated.
Bad Monkey Productions
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