3DSMAX R3 Bone structure
hello there, i have made a box character in 3dsmax (using meshsmooth makes it look human) for my game but i want to know how to properly animated it (NO DUMMIES!) i was thinking just with bones. where do i have to place the bones and to be able to move them freely without the character distorting and bending improperly?
In earlier versions of max I found that suing box bones was a little easier to setup.
Failing that, I think there''s a version of the charrigger script for max 3 on scriptspot.com
Failing that, I think there''s a version of the charrigger script for max 3 on scriptspot.com
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