Tutorial progression time?
I''ve been at it 2 months or so in my spare time, and I''m in the neighbourhood of lesson 16. I''m wondering how quickly other people are progressing?
It''s not really how fast you go through the tutorials but how much you learn. I personally went through all of them quickly in a few days and tried to make something real quick. Then I just looked over the code and modified it in my own program to learn what everything does while using the tuts as a guide. And after a few months I was able to code for myself without having to cut and paste from the tutorials.
I used a little less than a week to read through the tutorials. Although I didn''t have a very good understanding of it all afterwards, I understood the concepts. Then I tried to make some small thing and it all fell in piece by piece.
Now I''m working on bigger projects, and I feel that I know OpenGL quite well. It is about half a year since I started programming OpenGL, (although I haven''t been using the forums, before about 2 or 3 months ago).
Now I''m working on bigger projects, and I feel that I know OpenGL quite well. It is about half a year since I started programming OpenGL, (although I haven''t been using the forums, before about 2 or 3 months ago).
I have the same speed than you. After 2 months i am at the 21th tutorials but i have jumped some of them that i found boring (so many tutorials about fonts)even if i''m sure they are important.
I have a question : do people think Nehe''s tutorials are enough for programming good games or is it better to go on with game programming books ?
By good games i mean games like Mario, Zelda, ... (at the same graphical level than a professionnel team would have done it).
thank you
I have a question : do people think Nehe''s tutorials are enough for programming good games or is it better to go on with game programming books ?
By good games i mean games like Mario, Zelda, ... (at the same graphical level than a professionnel team would have done it).
thank you
I read the tuts in only 2-3 days... I understood them but always needed to copy/paste things.. after that I bought "OpenGL Game Programming" and I can tell you getting two different explication of the same thing and two differents engines to study really help.. now I know how things are done and if I want some reference I just use MSDN.. it''s fast and great.
Riki (hey that''s how we call my city, Rimouski ;P) : I don''t think NeHe''s tut enough to do professional game programming... I''m not alone to say that I heard by many programmers that NeHe is like kiddie OpenGL programming. I think it help to create things like he want, but not to tweak around.. my book, OpenGL Game Programming I think it explain more the base and how to make stuff like we want.
Riki (hey that''s how we call my city, Rimouski ;P) : I don''t think NeHe''s tut enough to do professional game programming... I''m not alone to say that I heard by many programmers that NeHe is like kiddie OpenGL programming. I think it help to create things like he want, but not to tweak around.. my book, OpenGL Game Programming I think it explain more the base and how to make stuff like we want.
You can never get good enough just from tutorials or books. What will make you good is practice. All NeHe''s site does is give you a quick and easy reference guide to using OpenGL functions. It''s a great way to get introduced to OpenGL, and it''s nice in case you forget the specifics of using certain things, but it''s not going to make you as good as a pro.
All tutorials and books are going to teach you specific examples, because there is no golden way to make a game and there is no golden way to make anything in a game. It''s up to you to apply the right techniques in the right places, and the only way to get good at that is through practice.
500 ERROR X 10 (the horror, when will it end??)
All tutorials and books are going to teach you specific examples, because there is no golden way to make a game and there is no golden way to make anything in a game. It''s up to you to apply the right techniques in the right places, and the only way to get good at that is through practice.
500 ERROR X 10 (the horror, when will it end??)
_______________________________________Pixelante Game Studios - Fowl Language
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