3D Models and OpenGL
Hey guys,
Just wondering what any of you do to take your 3D models from a commercial software package and use them with OpenGL. What format do you save the file as?
Thanks,
Nick
"If you build it, it will crash."
Hi Nick,
You may want to consider looking at the stuff in the Crystal Space engine at sourceforge.com. It may give you some ideas on how to implement this yourself.
You may want to consider looking at the stuff in the Crystal Space engine at sourceforge.com. It may give you some ideas on how to implement this yourself.
------------------------------Gregory PierceDirector, Research & DevelopmentZeniMax Media Incorporated
Thanks gregory,
I''ll take a look at it this evening.
I''ll take a look at it this evening.
"If you build it, it will crash."
Incedentally, most things will import or export a simple DXF file: you have to be careful, because just about everything will try to dump as much data into them as possible, but they''re basically just text files, and very simple; basically just a sequential array of N point polygons slotted togethor.
Hrm...I have a url for the file spec somewhr...
Ah: http://hawk.postech.ac.kr/ipawb/lecture/multimedia/3d-lo.html
Check out the creating DXF files link. Its a good intro to the file format.
Hrm...I have a url for the file spec somewhr...
Ah: http://hawk.postech.ac.kr/ipawb/lecture/multimedia/3d-lo.html
Check out the creating DXF files link. Its a good intro to the file format.
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