Direct3D DLL
Could someone help me make a .dll file that can be called from Visual Basic that transforms Direct3D verticies instead of having VB do it. I let VB do it and I lost 200 frames. Yes, that was 200 frames. Actual work was being pumped into the CPU. My idea is this: use a .def file for the export of TransformVerts(D3DMATRIX TransformMatrix,D3DVECTOR Verts). That function will transform all of the verts in the array verts. Yes, Verts is an array. I''m quite not c++ oriented. I do understand it though.
Anyhoo, if anyone has objections to my DLL then please tell me.
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