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why is MOD not popular in video games?

Started by March 02, 2003 07:18 AM
2 comments, last by alnite 21 years, 10 months ago
I rarely see games with MOD/S3M/IT/XM files as their music formats. I think they are good enough for games. They support seamless audio repetition, just what games need. I just wonder why MP3 format is used more often. Anybody knows why? 500
Well, if you are able to produce MOD files that live up to the standard that the game requires, there''s only one thing that makes the difference between mp3 and MOD - file sizes. Personally I use trackers for all my music, then convert to mp3 afterwards. This reduces a MOD around 80mb to say, 5 mb. That should be plenty reason in itself.

Additionally, the trackers that produce the formats you mentioned are pretty much outdated, at least in the world of professional music composition - it''s often hard to produce ''authentic''-sounding music with trackers.

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Unreal (Tournament) uses mod files for music.

Crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
quote: I think they are good enough for games


That is a pretty outdated attitude to have. MODs were "good enough" a couple of years ago (last game I played that used MODs was Deus Ex, which came out in 2000). Nowadays, if you are a composer with a "this will do, its only a computer game" attitude then you wont be producing any of the big budget titles.

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