All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
variables
NeHe Productions
Affiliates
Started by
dynamo_wku
March 01, 2003 04:21 PM
0
comments, last by
dynamo_wku
22 years ago
dynamo_wku
Author
122
March 01, 2003 04:21 PM
does anyone know of a list of all (or alot) of the predefined variables are for openGL and windows? like FW_*, MB_*, DM_*, and VK_*...something with definitions to what these mean... thanks
Cancel
Save
Shag
122
March 01, 2003 04:37 PM
look in the header files:
gl.h
winuser.h
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Long Time Noob. on his last leg
Games Career Development
D3D11: using DirectCompute in multiple threads
Graphics and GPU Programming
Unit Vector
Math and Physics
Can you tell me how to make a chat in the unity? So that when a person speaks, his mouth opens.
Networking and Multiplayer
A survey about game development
GDNet Lounge
click and drag sprite
For Beginners
Advertisement
Recommended Tutorials
Designing a "Playable" UI That Secretly Teaches How to Play
UX for Games
Ray Tracing - Part 1
Graphics and GPU Programming
WWH - Rendering Convex N-Gons
Graphics and GPU Programming
At the Indie Games Con 2002
Event Coverage
Simplify Your Life With Mesh Simplifier
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top