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NEW TO THE HALLS OF GAME DEVELOPMENT

Started by February 28, 2003 05:43 PM
11 comments, last by richard wingo 21 years, 8 months ago
quote: Original post by GBGames
I can completely understand not being able to afford Maya though. Isn''t it on sale now for about $3000? Seriously, no one is going to be able to buy it if they don''t know if they will seriously use it.


Maya PLE is $5 USD.
It''s the same as Maya Complete, just with a watermark in renders, and a special file format.
We have all been in the same spot you are in right now. And many people share programs, so don''t feel bad about it (especially if you are a student). What I would advise is that you find a decent college and go for the CS degree. You will be offered electives during your journey, so take some math classes!!! Programming is all about math and logic. When you know how to apply it, it is great fun. Maya is a pretty tough program to learn, if you want to play around with it though, just go to here: http://www.aliaswavefront.com/en/products/maya/ple/index.shtml
and you can download it for free directly from the companies webpage since they provide it free for personal learning(and no it is not piracy for all of you who are complaining). If you are beginning though, don''t expect to bring in maya animation into your code. I would personally start off with the 2-D graphics. You can even make them in paint if you wish. It sounds cheasy, but you have to start out somewhere. Best of luck to you.

KoolBoarder 007
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You''re right; they''re ALMOST everything however. A good game is defined by doing something new and interesting in the art (levels, textures, sounds) with the technology you have (ex. Deus Ex), or pioneering new technology. (ex. Doom3)

"1)Realize that graphics, while major part of video games, are not everything. Contrary to what a lot of people think EVEN IN THE INDUSTRY, a good game is more than good graphics."

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