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sdk question

Started by February 28, 2003 09:13 AM
6 comments, last by ssjeci 21 years, 8 months ago
i was just wondering, do u have to buy a sdk for the computer if u want to commercialize a computer game.or do u just make/buy an engine then just commercialize it.
Most SDKs that people use to program computer games are free to download, or are automatically installed along with Windows. (i.e. Win32 SDK, DirectX SDK).

What do you mean by "commercialize" a game? If you mean make and sell it, then your question doesn''t make sense. There is no reasonable way to make a computer game for a modern platform without some sort of SDK.
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no i have all the materials to make a game but i am saying do u have to buy a sdk if u want to commercialize a pc game.
As I said.

1) What do you mean by "commercialize"?

2) The SDKs are free. You can''t buy something that''s free.
it depends on licensing conditions of a particular sdk.
quote: Original post by micepick
Most SDKs that people use to program computer games are free to download, or are automatically installed along with Windows. (i.e. Win32 SDK, DirectX SDK).


Most are free but each one has its own licensing terms. The Direct SDK does not come with windows. The Direct X RUNTIME comes with windows.

quote:
What do you mean by "commercialize" a game? If you mean make and sell it, then your question doesn''t make sense. There is no reasonable way to make a computer game for a modern platform without some sort of SDK.


Actually if you know assembly backwards and forwards, you could make a great game without a SDK, it would take a lot longer to complete, but it is doable.

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quote: Original post by Anonymous Poster
Most are free but each one has its own licensing terms. The Direct SDK does not come with windows. The Direct X RUNTIME comes with windows.


I guess I phrased my original post badly. I meant that the DirectX SDK was free to download.

quote:
Actually if you know assembly backwards and forwards, you could make a great game without a SDK, it would take a lot longer to complete, but it is doable.


I was going to mention that, but let's be honest here. It's just plain ridiculous to make a modern game in assembly. Unless you like learn how to interface with hundreds of different graphics drivers (if the vendors will even tell you how), you would have to limit yourself to VGA graphics. It's not reasonable.


[edited by - micepick on February 28, 2003 12:35:38 PM]
quote: Original post by Anonymous Poster
Actually if you know assembly backwards and forwards, you could make a great game without a SDK, it would take a lot longer to complete, but it is doable.


He said that there is no reasonable way to make a computer game for a modern platform without some sort of SDK.

-Mike

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