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LoadImage() Creating Garbage

Started by February 28, 2003 08:50 AM
0 comments, last by tscott1213 21 years, 8 months ago
I am using the LoadImage() function to load a bitmap into a DirectDraw surface. The program is loading in a number of bitmaps correctly but one image gets loaded in and it is half correct and half garbage. Interestingly, this only happens if the image in questions is loaded first or second and it only happens on my laptop (not my desktop). However, the image looks fine on my laptop in PaintShop Pro and if I load it as the third or forth image. I don''t even know where to start trying to debug this. Does anyone have any suggestions. Thanks
Would be helpful if you posted code for your calls each time

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