DarkBasic
Does anyone have anything good/bad to say about DarkBasic? I wanna do some fun stuff with my spare time and C++/DirectX/OpenGL missed the mark so far...
Any thoughts appreciated
I have heard nothing good about DarkBASIC.
If C++ isn''t suited to you, then maybe try another of the more popular current languages. Perl, for instance.
-This is where the world drops off
-ryan@lecherousjester.com
If C++ isn''t suited to you, then maybe try another of the more popular current languages. Perl, for instance.
-This is where the world drops off
-ryan@lecherousjester.com
quote: Original post by Run_The_Shadows
I have heard nothing good about DarkBASIC.
If C++ isn''t suited to you, then maybe try another of the more popular current languages. Perl, for instance.
-This is where the world drops off
-ryan@lecherousjester.com
Then what have you heard that is bad?
Those aren''t bugs, they''re added features
I just checked out some DB demo games. Looks actually pretty neat ... some nifty little 1MB games.
I guess C++ is the best investment in the long run ... except that it''s going to be a very long run, considering I''m talking about my spare time
Use Perl for game programming? Have you tried this? My Perl is pretty good and I can''t envision how you would do anything remotely interresting with it (wrt games anyway).
Also curious what you heard that was bad about DB?
I guess C++ is the best investment in the long run ... except that it''s going to be a very long run, considering I''m talking about my spare time
Use Perl for game programming? Have you tried this? My Perl is pretty good and I can''t envision how you would do anything remotely interresting with it (wrt games anyway).
Also curious what you heard that was bad about DB?
New to the forums here (actually came on looking for a reliable .3DS to .X converter)
I''ve used DarkBasic/BlitzBasic, etc. Even made the mistake of purchasing a copy of DarkBasic.
To sum it up, DarkBasic is buggy, slow, and HORRIBLY lacking in features. At the time I used it (I can only hope that they have changed things since then) you were limited to 255 variables, and a set number of lines of code.
Additionally, it was incompatible with most video cards, and getting ANY kind of technical support was like pulling teeth. Even basic features (such as random access to binary files) was non-existant. The updates to fix the bugs were few and far between, and often caused more problems than they fixed. In all honesty, I''m shocked that they''re even still in business.
And don''t even THINK about trying to do any OOP.
Depending on what languages you already know, I now use TrueVision3D (www.TrueVision3D.com) which is an excellent DirectX wrapper for VB, and makes it completely possible to make professional games in a VB environment. (Much of the wrapper is written in C, and even some ASM)
Take a look at it, and I think you''ll be impressed.
Hope this answers some questions!
-Javin
I''ve used DarkBasic/BlitzBasic, etc. Even made the mistake of purchasing a copy of DarkBasic.
To sum it up, DarkBasic is buggy, slow, and HORRIBLY lacking in features. At the time I used it (I can only hope that they have changed things since then) you were limited to 255 variables, and a set number of lines of code.
Additionally, it was incompatible with most video cards, and getting ANY kind of technical support was like pulling teeth. Even basic features (such as random access to binary files) was non-existant. The updates to fix the bugs were few and far between, and often caused more problems than they fixed. In all honesty, I''m shocked that they''re even still in business.
And don''t even THINK about trying to do any OOP.
Depending on what languages you already know, I now use TrueVision3D (www.TrueVision3D.com) which is an excellent DirectX wrapper for VB, and makes it completely possible to make professional games in a VB environment. (Much of the wrapper is written in C, and even some ASM)
Take a look at it, and I think you''ll be impressed.
Hope this answers some questions!
-Javin
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