In addition to being very knowledgable, Yann is very patient...
The developer pages at both ATI and nVidia''s sites are good places to start. Take a look there. Also, my book listed below might be helpful, although your GF2 will not do pixel shading. This is not to say that you can''t do other texture operations, but the GF2 doesn''t know how to execute a real pixel shader.
What are you actually trying to do? Perhaps you don''t need a pixel shader...
Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces"
Where can I find shader instructions for GeForce2?
Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces", A third book on advanced lighting and materials
Yeah, you are lucky that you have had as many helpful replies as you have gotten with your attitude. Yann L happens to be one of best graphics programmers I know of, so I wouldn''t try and prove him or certain other people in this forum wrong.
When you go homeTell them of us, and say:For your tomorrow,We gave our today.
quote: Original post by Yann L
Well, I wish you good luck. Especially with that attitude.
Well, I wish you good luck. Especially with that serious disservice of a lie you told and continue to distort.
Keep coming back, because it's worth it, if you work it, so work it, you're worth it!
Perhaps now you just lost a potential buyer of your book!
Keep coming back, because it's worth it, if you work it, so work it, you're worth it!
quote: Original post by 63616C68h
Perhaps now you just lost a potential buyer of your book!
Perhaps now you just lost your whole GDNet reputation!
When you go homeTell them of us, and say:For your tomorrow,We gave our today.
Look, I know there''s a search engine called Google, and I also know how to use it. Ya think I would have done that by now? But nope, neither you can find something useful with it!
Keep coming back, because it's worth it, if you work it, so work it, you're worth it!
Did you even read the link I provided? Have you bothered to look further at any of the sites listed already?
I''ll be nice, and i''ll provide you one more spoon-fed link on combiners. But only because I''m waiting for a compile to finish and fed up staring at my own code
I''ll be nice, and i''ll provide you one more spoon-fed link on combiners. But only because I''m waiting for a compile to finish and fed up staring at my own code
[size="1"][[size="1"]TriangularPixels.com[size="1"]] [[size="1"]Rescue Squad[size="1"]] [[size="1"]Snowman Village[size="1"]] [[size="1"]Growth Spurt[size="1"]]
Like I said... the original responder to your post... check out the nvidia and ati developement sites. They are full of useful information about programming their products. I was just saying that they ALSO HAVE Cg, it doesn''t mean it is limited to Cg, you can also find information on the low level asm coding for the vertex shading programs of the gf2 (although, i beleive this runs in software). I pointed you in the direction for the information you requested, and in a polite manner, please go read their dev pages, and then come back and ask about information that you still need, or can''t find.
quote: Original post by 63616C68h
Perhaps now you just lost a potential buyer of your book!
That''s okay, although I''m not sure why you didn''t like my response. I am honestly not answering to sell books, but you asked for low level shaders and the book happens to be chock full of ''em. If you would rather not buy it, I mentioned two other very good resources. You could also look at ShaderX, and several other very good books. "Real Time Rendering" by Haines and Akenine-Moller is a nice all around book.
When you feel less vitriolic, please let us know what you want to do. You might not need pixel shaders. Also, software vertex shaders might work nicely for you.
Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces"
Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces", A third book on advanced lighting and materials
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