All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
37
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to For Beginners
Advertisement
setting include path in .net studio
For Beginners
Started by
kordova
February 23, 2003 07:09 PM
0
comments, last by
kordova
21 years, 8 months ago
kordova
Author
140
February 23, 2003 07:09 PM
Where can I set the include path in .net? I''ve found a number of vis c++ 6 tutorials but few seem to translate freely to .net studio. Thanks in advance. Cheers.
Cancel
Save
niyaw
158
February 23, 2003 07:23 PM
tools-options-projects-vc++ directories.
GdWiki
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Calculate angles to render 3D actor as an affine-transform sprite
Math and Physics
Inheritance tree
General and Gameplay Programming
Falloff
Math and Physics
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
Ideas for mechanics for battles.
Game Design and Theory
When you Decide to add BGM to your project...
For Beginners
Advertisement
Recommended Tutorials
Optimize 386/486/Pentium Code
General and Gameplay Programming
Women In Game Development: The Introduction
Business and Law
Game Creation on the Cheap
Business and Law
Slow Iteration Times? Ask Editor Iteration Profiler (IEP) Why
General and Gameplay Programming
Become a Video Game Designer: Everything You Need to Know
Game Design and Theory
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top