Normal vectors in vertex arrays
Hi
I use a vertex array to render a heightmap (triangle strips). Each vertex needs a normal to have my landscape be smooth shaded, right?
Can I just take the average of all the normals of al the triangles that are around the vertex? Or should I just take the normal of the last triangle in the strip?
Thanx,
Marty
_____ /____ /|| | || MtY | ||_____|/Marty
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