Drawing lines in C++
Hey,
I have been programming (mostly games) for 2.5 years now, and I have recently been getting into C++ which is really cool!
I am looking to create a 3dimentional wireframe engine unsing C++, I know how to do everything including making the fuctionalites, I just need to know how to set up a screen to display lines.
Can anyone help?
>> Reiken
Have you looked at http://nehe.gamedev.net yet?
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
yeah, I have had a look at one of the tutorials from NeHe, it was fairly extensive and I didn''t get many of the commands.
So do you know were I can get some good tutorials on OpenGL?
So do you know were I can get some good tutorials on OpenGL?
yeah, I have had a look at one of the tutorials from NeHe, it was fairly extensive and I didn''t get many of the commands.
So do you know were I can get some good tutorials on OpenGL?
So do you know were I can get some good tutorials on OpenGL?
NeHe is god. If his tuts couldn''t help you, no-one can. Did you start at tutorial #1?
Ok, ok
Hehe, I will have a look at the NeHe tutorials again, I have only had a look at the first one (the really long one on window initializations) and I really just didn''t get what was happening.
I''ll tell you how I go with them this time around, thanks for the help.
>> Reiken
Hehe, I will have a look at the NeHe tutorials again, I have only had a look at the first one (the really long one on window initializations) and I really just didn''t get what was happening.
I''ll tell you how I go with them this time around, thanks for the help.
>> Reiken
www.gametutorials.com has VERY easy to folow tutorials. Hate to break it to you nehe but those tutorials are better for learning in the beginning, although nehe''s tut''s have alot more advanced stuff.
quote:
Original post by RamboBones
www.gametutorials.com has VERY easy to folow tutorials. Hate to break it to you nehe but those tutorials are better for learning in the beginning, although nehe''s tut''s have alot more advanced stuff.
Actually, I believe that NeHe''s tutorials are ideal for learning OpenGL! But gametutorials.com have a few things that, also, are used in game development, that don''t have that much to do with OpenGL. I''ve read through a few of the gamututorials.com tuts, and I don''t like the way it''s done, really. I think it is much better with HTML tutorials, and not just OVERcommented code.
My2cents
I have found the NeHe site and GameDev both have something to give toward learning how to use OpenGL. I just started learning this stuff in January and I have been able to progress upto NeHe lesson 33. I had to experiment a lot with the code from the lessons to get a good understanding of what was going on.
I wouldn''t worry about the screen initialization code to much since it remains pretty well the same in each lesson. Once you get the hang of OpenGL and are bored then go back and figure out why you have to do all that funny stuff with windows to get OpenGL to work in the display area.
I wouldn''t worry about the screen initialization code to much since it remains pretty well the same in each lesson. Once you get the hang of OpenGL and are bored then go back and figure out why you have to do all that funny stuff with windows to get OpenGL to work in the display area.
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