The heightmap you''ve been helping me with finally works! The problem was very simple... the z value I read from the file was read as GLubyte... when I put it in the vertexarray with GL_INT''s I had to convert it to an integer... I used:
(int)readbyte, c++ didn''t complain anymore, but it didn''t show anything

When I put all the height values to 1 my heightmap appeared... YES! nice feeling if you''ve been fucking around for it for 3 days...
Still one problem, though... how do I convert an unsigned char to an int in c++?
LOL

I''m totally new with c++ and delphi allways let me put byte values in integers...