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Multitexturing with vertexarrays

Started by February 20, 2003 06:04 AM
0 comments, last by Marty666 22 years ago
Hi all, is it possible to use multitexturing in combination with vertexarrays? I''ve got a heightmap and i''d like to use different textures at different heights and slopes... I know there is an array for texture coordinates, maybe it''s possible with one big texture containing all the different textures?
_____ /____ /|| | || MtY | ||_____|/Marty
There can be as many texture coordinate arrays as there is texture units.
Use the glClientActiveTextureARB command.

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