TVFaces
Hi,
I''m trying to learn the whole OpenGL 3D "scene" again, as I never got very far in the first place and I''ve run into a problem.
While trying to export a ".md2" file from 3DSMax, I get a run-time error which says that I have no "TVFaces".
As I''m obviously a newbie, can someone please tell me what a TVFace is and how to resolve this problem, so I can successfully export my file?
Thanks much in advance...
- JS
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it sounds like you dont have any texture coordinates for you object...
// ziruz
// ziruz
Hi,
Thanks for replying. Yeah, come to think of it, I didn''t have any texture coordinates (I don''t think). Obviously, I''m not very proficient in 3DSMax, but I''m trying to learn it. After applying a material, is there a way to generate these coordinates for exporting-- am I even supposed to?! :/
- JS
Thanks for replying. Yeah, come to think of it, I didn''t have any texture coordinates (I don''t think). Obviously, I''m not very proficient in 3DSMax, but I''m trying to learn it. After applying a material, is there a way to generate these coordinates for exporting-- am I even supposed to?! :/
- JS
Please sign my petition! Visit the following URL: http://www.petitiononline.com/tftctvoh/petition.html
Use UVW Map to apply a basic mapping ( box, sphere, ect ) then use UVW Unwrap to tweak the map ( If needed ).
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