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Programmers as artists?

Started by February 18, 2003 04:17 AM
13 comments, last by Deficite 21 years, 8 months ago
quote: Original post by FiveFootFreak
We aren''t mere, pathetic, obsolete "artists".

For we are GODS!


You must be an IGNORANT man!
-----------------Always look on the bright side of Life!
I comment just whats needes to be commented for change. For example, if Im creating a large program, i would divide all my main tasks into different .cpp files in there own functions, structs, and classes. Most of the .cpp files are not commented and optimized for pure speed and efficiency. However the values which can be changed are all either in the .h files which are heavily commented or in there own seperate file completely read in at runtime, and so the user can chaneg the values which *CAN* be changeable. Sometimes someone does not realize the importance of a statement across the scope fo the entire program. Thinking no harm done in changing something to get a desired result from one function, and not seeing the subtle changes to other code elsewhere, and then causing a bad program.
Basically All seperate ending result code should be in its own file, and loaded in for complete reusabiliy in another program. And only heavily comment and document "pretty" the code you *WANT* to be able to be changed later.

..just my 2 cents..
<=- Talon -=>
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Source code I believe is the next great ''literature'' of the world. We''re living in a time where convergence of different media are finding themselves at home together in the form of video games. No where else can one find the epic story-telling of great literature meshed with the leading audio and visual effects found in films except in video games. And in video games, the player controls the story instead of being a passive recipient of it. We are stepping into a time of truly interactive art and it will hopefully be seen that the source code is the magic making it all happen. As such, I view programming as the next great achievement in world literature.
Programming is the art of thinking
"Though everyone has a favorite theory as to why software failures occur, my experience and work has taught me that more projects are doomed by poor cost and schedule estimates than by technical, political or team problems. It''s no surprise, therefore, that so few companies and individuals understand that software estimating is not just an art, but a science that can be learned." (Jan. 2001 Software Development)

"The most exciting phrase to hear in science - the one that heralds new discoveries - is not ''Eureka!'' but ''That''s funny...''" (Isaac Asimov)

"If you''re not failing every now and again, it''s a sign you''re not doing anything very innovative." (Woody Allen)



God bless
-Gryfang
God bless-Gryfang

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