Questions about ADPCM...
I want to reduce my game size by convert my wavs to ADPCM based, but before this I got some question, could you help sort them out, thanks in advance.
1.There''re 2 ADPCM format: IMA and MicroSoft, what should I choose?
2.I''m using FMOD as sound engine, can FMOD handle ADPCM on all Win32 OSes? Or the ADPCM support requires a particular codec?
MicroMan, MicroJackson.....
February 24, 2003 11:57 AM
It should work, however I didn''t get a reason why you don''t use regular PCM as today''s PC has great storage capabilities, and your "saving" on sounds can''t be enough.
And yes, FMOD can read tham
And yes, FMOD can read tham
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