Terrain Texture Problem
Hi all
How can I stretch my texture over my whole height map rendered terrain ??
I tried plotting the tex coords to the four corners of the terrain, but no luck.
Any ideas ? I have been trying this for quite a while and cannot get it right.
thanks
hey...
I did it that way. I used the Grayscale image, you are using for your Hightmapping, as the actual texture. All you need to do is color it however you want it colored and loop trough each vertex like you do with your heightmap. And then assign each texture vertex.
arkansas
I did it that way. I used the Grayscale image, you are using for your Hightmapping, as the actual texture. All you need to do is color it however you want it colored and loop trough each vertex like you do with your heightmap. And then assign each texture vertex.
arkansas
That is not the problem, the problem is I didnt want to tile the texture, I needed one texture for the whole terrain, it is very detailed.
all you do is take your x and y pos in rendering and divide it by the map size then generate your texture coordinates.
It works very well, I will post a screenie soon.
all you do is take your x and y pos in rendering and divide it by the map size then generate your texture coordinates.
It works very well, I will post a screenie soon.
You have to set your texture coords like this: (ej.)
tu = (1.0f/HEIGHT_MAP_SIZE_X)*NumVertexX
tv = (1.0f/HEIGHT_MAP_SIZE_Y)*NumVertexY
Hope this help
If God with me, Who against me?
tu = (1.0f/HEIGHT_MAP_SIZE_X)*NumVertexX
tv = (1.0f/HEIGHT_MAP_SIZE_Y)*NumVertexY
Hope this help
If God with me, Who against me?
--------------------------------------------- If God with me, Who against me?Personal Web Samuel Prince Blog...
February 14, 2003 10:19 AM
quote:
Original post by WildFuse
all you do is take your x and y pos in rendering and divide it by the map size then generate your texture coordinates.
It works very well, I will post a screenie soon.
You have answered Your own question, i presume

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