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spaceship movements

Started by February 13, 2003 08:01 PM
1 comment, last by Mursel 21 years, 9 months ago
OK! Can anyone tell me in short how to move my spaceship? here is my code, but its not working very well! D3DXMatrixTranslation(&matTransp,xpos,ypos,zpos); D3DXMatrixRotationAxis(&matRot,&D3DXVECTOR3(0,0,zpos),-nagib); D3DXMatrixRotationX(&matRot1, -D3DXToRadian(uX)); D3DXMatrixRotationY(&matRot2, -D3DXToRadian(uY)); D3DXMatrixMultiply(&matRot3, &matRot2, &matRot1); D3DXMatrixMultiply(&matWorld, &matRot,&matTransp); D3DXMatrixMultiply(&matWorld, &matRot3,&matWorld); D3DDevice8->SetTransform(D3DTS_WORLD,&matWorld); mes2->Render();
What''s not working very well?
You have to give us more details.......

KaM1KaZ3
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sorry, my mistake..

my camera is above ship constantly so its moving with my ship.
When I go left or right for 360 degrees only camera moves. my ship stays behind camera. i made my ship roll (90 degrees on z axe) so thats fine, but if my ship roll i want to be able to move with camera for 360 degrees. thats my problem..

tnx again..

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