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OpenGL and full-screen

Started by February 13, 2003 04:30 PM
0 comments, last by theNestruo 21 years, 9 months ago
Hi! I''ve successfully done OpenGL within a Window (Win32 application). And I''ve also gone full-screen (calling ChangeDisplaySettings(), Win32 console application). But... How can I get the Device Context (DC) of the full-screen so I could create the OpenGL Rendering Context (RC) and associate both? Is it possible? If not... How can I do some OpenGL stuff in full-screen mode? Thank you for your replies. theNestruo Syntax error in 2410 Ok
theNestruoSyntax error in 2410Ok
check out http://nehe.gamedev.net for loads of info on OpenGL stuff and tutorials.

[edited by - Spudder on February 14, 2003 11:12:44 AM]

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