Conflict between 3D text and GLU_Quadrics
Hi
I have a little problem, I need a 3D representation of several objects with some precise traslation and orientation in relation with my reference point.
So I startet with an OpenGL example from C++ Builder 5 Developer´s Guide (solar system simulation), after some modifications and I try to put some 3D text in this simulation (above each planet I put its name) integrating the source code from NeHe lesson 14_bcb6 (3D Text) to the original code.
I could compile and run the program But the PROBLEM is that the initial characteristics of my Quadrics are taken by the 3d Text, (COLOR, LIGHT, SHADE, DRAW STYLE, etc.) leaving the Quadrics without them, now the 3D figures are almost transparent.
if I change the 3Dtext FONTS_OUTLINE from POLYGONS to LINES this efect disapears.
How can I keep both POLYGONS (3D objects) apart??? (the ones from the Text and the others from the Quadrics). There is some kind of Hierarchy involved?
thaks!
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