Game tutorial 7 - limit on TGA/BMP pixel size?
First of all, congratulations with this excelent site and info!
It is an excelent ersource for newbies like me to learn opengl.
Anyway, it seems there''s a limit on the pixel size of the TGA/BMP files in game tutorial 7, if i expand or create a new texture that is bigger or smaller than 256x256, the program wont show up the texture, how could i fix that?
I want to make it load at maximum 1024 x 1024 textures.
_________________________A community of developers, artists and gamers.
I dont know how to solve the problem, but keep in mind only the high end video cards support textures 1024 x 1024. It would be unwise to include them. So you may be getting the problem simply because your graphics card doesnt support above 256, which most cards dont.
-plasmicsoup
Gilgamesh Games
[edited by - plasmicSoup on February 9, 2003 5:09:27 PM]
-plasmicsoup
Gilgamesh Games
[edited by - plasmicSoup on February 9, 2003 5:09:27 PM]
-plasmicsoup
Well, my card suports 1024x1024 and it''s only a riva tnt2, soo i don''t supose the problem is the gfx card.
_________________________A community of developers, artists and gamers.
the texture must be a square and a power of two. Here are some possible dimentions.
1*1
2*2
4*4
8*8
16*16
32*32
64*64
128*128 Max for some _really_ old cards
256*256 A Safe bet
512*512 Starting to become a safe bet, but uses 4 times the memory
1024*1024 Some cards, Only use this if you check the vid card''s capabilities
2048*2048 Again, check the caps - this is about as high as you can go with a consumer level card (and only with a damn good one) - 16 megs
4096*4096 You got to be kidding, right (64 megs)
8192*8192 No. (256 megs)
16384*16384 This will take a gigabyte of memory... No!
ANDREW RUSSELL STUDIOS
Cool Links :: [ GD | TG | MS | NeHe | PA | SA | M&S | TA | LiT | H*R ]
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1*1
2*2
4*4
8*8
16*16
32*32
64*64
128*128 Max for some _really_ old cards
256*256 A Safe bet
512*512 Starting to become a safe bet, but uses 4 times the memory
1024*1024 Some cards, Only use this if you check the vid card''s capabilities
2048*2048 Again, check the caps - this is about as high as you can go with a consumer level card (and only with a damn good one) - 16 megs
4096*4096 You got to be kidding, right (64 megs)
8192*8192 No. (256 megs)
16384*16384 This will take a gigabyte of memory... No!
Do not meddle in the affairs of moderators, for they are subtle and quick to anger.
ANDREW RUSSELL STUDIOS
Cool Links :: [ GD | TG | MS | NeHe | PA | SA | M&S | TA | LiT | H*R ]
Got Clue? :: [ Start Here! | Google | MSDN | GameDev.net Reference | OGL v D3D | File Formats | Asking Questions | Go FAQ yourself ]
Most new games are supporting 2048x2048, but have build in routines to scale the textures down for lower end cards.
But keep in mind these games also use COMPRESSED textures.
[edited by - FireSlash on February 10, 2003 10:34:53 AM]
But keep in mind these games also use COMPRESSED textures.
[edited by - FireSlash on February 10, 2003 10:34:53 AM]
Thanks for the info everyone, only now i realised my stupid mistake, i wasn''t using a texture that was a power of 2. Thanks.
_________________________A community of developers, artists and gamers.
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