Excellent. My program would only use it in certain instances, but here's what I had in mind:
Crude Mockup (65K)I don't know what the policy is on how large (img)'s can be so I just linked it. Anywhoo, as you can see, I would like a large red gradient to cover the playing grid when the user crosses a certain threshold. As with other Tetris games, the music will also change. It's not imperative that the gradient be very smooth. If it would help the game run at a constant 30fps, I wouldn't mind having 16 or so "steps" to the gradient.
Is this something that can be a reality on todays computers? It doens't look as though it'd be too demanding, but I've never programmed a game with this amount of polish on it, so I'm not sure.
[edited by - utwo on February 9, 2003 2:51:23 PM]
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