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OpenGL picking

Started by February 09, 2003 04:28 AM
4 comments, last by Jjoe 22 years ago
Does anyone know of a good tutorial on picking? My questions are how and what should I store in my linked list and how to I compare that region with x and y coordinates that I am getting from the mouse. The only tutorials I''m seeing are in 3D and I''m unable to follow them at this point! Any help would be greatly appreciated. Thanks
If I was you, I''d consider writing my own trace/selection code.
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If I was you, I''d consider writing my own trace/selection code.
http://www.lighthouse3d.com/opengl/picking/

It''s quite simple but it points you in the right direction...
Use the tutorial from gametutorials.com, it helped me learn picking. To be honest, there is like 3 commands that you use and they are butt simple.

Dustin Davis
Owner / CEO
Programmers Unlimited
www.Programmers-Unlimited.com
Dustin DavisOwner / CEOProgrammers Unlimitedwww.Programmers-Unlimited.com
Ah, but those 3 commands provide resolution limits. Unless I missed something when reading the docs, that uses per-object identifications.

Try using that for a terrain mesh (as with issuing orders in a RTS game). In order to get any real accuracy, a name for each triangle will have to used.

What you use depends on what you need.
Resolution (and, often speed, esp w/ multiple checks/frame) -> custom
Ease of use -> built in

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