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Is MOD/XM still standing?

Started by February 07, 2003 10:09 AM
17 comments, last by MicroJackson 21 years, 9 months ago
in game industry xm and mod died long time ago. even on the demoscene these formats are rare. mp3 rules today.
For the most part, that seems to be correct, except for limited-memory games, like cell phones and PDAs, which seem to use some MODs and MIDI a lot. As a composition method, I still see them as completely viable.
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hmm, I have quite some mods etc on my hdd, that I still listen to
from time to time.
but I don''t use trackers for making music, it''s somehow unpleasant to me, I better don''t say limiting, for I''d get flamed for this..
I''d say it''s actually harder to track something than using
a midi/audio recording program, where I can record hundreds
of MBs (all tracks together) and then convert it to ogg.
(well, however, I''m not a pro )
It''s small enough to compete with xm & mod, sizewise,
so, why investing more effort...

BTW,
I''m not sad at all about that developers turn to ogg instead
of mp3. it sounds A LOT better, IMO.
(someone who claims you won''t hear artifacs at 128 kbps with
mp3...should pay a visit to the doctor and get his/her ears
checked )

again BTW,
is there any game musik with vocals??
I don''t remember a single game. Maybe they would
draw too much attention, but I''m not sure.
quote: Original post by UnshavenBastard
is there any game musik with vocals??
I don''t remember a single game. Maybe they would
draw too much attention, but I''m not sure.


Magna Carta is one I recall right away. There is at least one track with vocals, well humming more maybe

I think there should be more tracks with vocals, if done right it lifts the track.
You can still make incredibly good and small songs by encoding high quality samples using MP3 or OGG...

I think one of the file extensions that uses this is called MO3, but I always had it crash when I used OGG compression on samples
Believe me. Mods are still being used in the industry. I am still using them commercially. They are extremely useful for low memory applications as previously mentioned in the other posts.

The problem is you need to be very experienced to get work in the industry using mods, because it takes a lot of skill and effort to squeeze something decent out of a low memory application.

I've just been writing a new tune if you care to listen:

http://www.yjbrown.pwp.blueyonder.co.uk/music/mp3/yb8bit12channelOrchestra.mp3

Note:
1-38 Seconds: is raw wav dump of 12 channel mod with some compression and EQ
39 Seconds in I switch on the post processing

Original Source file is .. 300k and only uses 8bit samples.


[edited by - yjbrown on February 11, 2003 12:47:35 AM]
Game Audio Professional
www.GroovyAudio.com
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WOW, yj, this tune is pretty awesome.. really done in 8bit sample?
MicroMan, MicroJackson.....
quote: Original post by yjbrown
http://www.yjbrown.pwp.blueyonder.co.uk/music/mp3/yb8bit12channelOrchestra.mp3
[edited by - yjbrown on February 11, 2003 12:47:35 AM]


The link is broken?
uhmm

any way.. there are other very good trackers allong the web... I read some interview with actual compositors and they use some times trackers... and cubase,or other things too..

bye,
KS
Link is not broken, try again.

And yes, they are only 8 bit samples re-rendered in 44.1khz 16bit.

Game Audio Professional
www.GroovyAudio.com

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