How would you make a board game playable over the internet?
I don''t have much programming experience, and I was wondering how difficult it would be too make a board game able to be played over the internet. Would i have to code everything myself, or are there programs i could download which would have it all preprogrammed and i just give it bitmaps of pieces and boards?
I don''t know of any ''net board game'' kits, so to speak. So you''d be looking at making it yourself.
I''d recommend a client-server architecture. You have two programs, or parts of programs, running (on the same machine if you want, but they don''t have to be). One part - the ''server'' part - is responsible for the game data. Positions of playing pieces, player info, rules, etc. The other part - the ''client'' - is responsible for drawing the board for each player, and letting them click buttons and press keys to actually play the game.
Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
I''d recommend a client-server architecture. You have two programs, or parts of programs, running (on the same machine if you want, but they don''t have to be). One part - the ''server'' part - is responsible for the game data. Positions of playing pieces, player info, rules, etc. The other part - the ''client'' - is responsible for drawing the board for each player, and letting them click buttons and press keys to actually play the game.
Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
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