another direct draw problem...
I have just started to learn Direct Draw by reading WGPFD. I have made it up to the section where you make a primary surface, but i am stuck. I can''t figure out what is causing 3 errors, and i figured that you people, being the intelligent, kind, and helping folks that you are could maybe give me a hand.
Here is the code (i appologize for not using that code tag thingy, but im not sure how)
//INCLUDES
#define WIN32_LEAN_AND_MEAN
#include
#include
#include
#include
#include
//DEFINES
//defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEY_UP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
//PROTOTYPES
int Game_Init(void *parms=NULL);
int Game_Shutdown(void *parms=NULL);
int Game_Main(void *parms=NULL);
//GLOBALS
HWND main_window_handle = NULL;
LPDIRECTDRAW lpdd; // pointer to direct draw object
DDSDSURFACEDESC ddsd; //used to hold the ddraw surface description
LPDIRECTDRAWSURFACE lpddsprimary;
//FUNCTIONS
LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg,
WPARAM wparam, LPARAM lparam)
{
//main message handler of the system
PAINTSTRUCT ps; //used in WM_PAINT
HDC hdc; //handle to device context
//find out what the message is
switch(msg)
{
case WM_CREATE: //called when window created
{
//do init. stuff here
return(0);
} break;
case WM_PAINT:
{
//simply validate the window
hdc=BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
return(0);
} break;
case WM_KEYDOWN:
{
if (KEY_DOWN(VK_ESCAPE))
if (wparam == VK_ESCAPE)
{
// the user is trying to kill the app, we could post
// a quit message or send a WM_DESTROY message
// let''s do the later
PostMessage(hwnd, WM_DESTROY,0,0);
} // end if
} break;
case WM_DESTROY:
{
//kill the app
PostQuitMessage(0);
return(0);
} break;
default: break;
} //end switch
//process any messages that you didn''t take care of
return(DefWindowProc(hwnd, msg, wparam, lparam));
} //end WinProc
/////////WINMAIN/////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASS winclass; //this will hold the class i create
HWND hwnd; //generic window handle
MSG msg; //generic message
//first, fill in the window class structure
winclass.style = CS_DBLCLKS / CS_OWNDC /
CS_HREDRAW / CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
//register th window class
if(!RegisterClass(&winclass))
return(0);
if (!(hwnd = CreateWindow(WINDOW_CLASS_NAME, // class
"Prototype", // title
WS_POPUP / WS_VISIBLE,
0,0, // x,y
GetSystemMetrics(SM_CXSCREEN),
GetSystemMetrics(SM_CYSCREEN), // width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance
NULL))) // creation parms
return(0);
//save the window handle in a global
main_window_handle = hwnd;
// perform all game console specific initialization
Game_Init();
//enter main event loop
while(1)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
//test if it is a quit
if (msg.message ==WM_QUIT) break;
//translate any accelerator keys
TranslateMessage(&msg);
//send the message to the window proc
DispatchMessage(&msg);
} //end if
//main game processing goes here
Game_Main();
} //end while
// shutdown game and release all resources
Game_Shutdown();
//return to windows like this
return(msg.wParam);
} //end WinMain
// WINX GAME PROGRAMMING CONSOLE FUNCTIONS ////////////////
int Game_Init(void *parms)
{
// create object and test for error
if (DirectDrawCreate(NULL,&lpdd,NULL)!=DD_OK)
return(0);
//create a window and get a handle in hwnd
//create directdraw object
lpdd->SetCooperativeLevel(main_window_handle, DDSCL_FULLSCREEN /
DDSCL_EXCLUSIVE / DDSCL_ALLOWREBOOT);
//set the display mode
if((lpdd->SetDisplayMode(800, 600, 16))!= DD_OK)
{
// MessageBox(hwnd, "Error setting display mode", "Error setting display mode", NULL);
}
//create the primery surface
//manually set the size, very important
ddsd.dwSize = sizeof(ddsd);
//the only field i modify, so i must indicate
//in the flags that i want a primary drawing surface;
//in this case, i don''t have to define anything else,
//because ddraw already knows the resolution & video mode
ddsd.dwFlags = DDSD_CAPS;
//set the capabilities to what you want, a primary surface
ddsd.ddsCaps.dwCaps = DDSDCAPS_PRIMARYSURFACE;
//create teh surface and check for errors
if(lpdd->CreateSurface(&ddsd, &lpddsprimary, NULL)!=DD_OK)
{ /* error */ }
// return success
return(1);
} // end Game_Init
///////////////////////////////////////////////////////////
int Game_Shutdown(void *parms)
{
//first release the surface, but check for errors
//if (lpddsprimary)
// lpddsprimary->Release();
//now release the ddraw object itself
if(lpdd)
lpdd->Release();
// return success
return(1);
} // end Game_Shutdown
///////////////////////////////////////////////////////////
int Game_Main(void *parms)
{
// this is the workhorse of your game it will be called
// continuously in real-time this is like main() in C
// all the calls for you game go here!
// your code goes here
// return success
return(1);
} // end Game_Main
///////////////////////////////////////////////////////////
I think that is all of it. Now here are the errors i am getting:
D:\STYDX7IN24\Source\prototype\prototype.cpp(23) : error C2146: syntax error : missing '';'' before identifier ''ddsd''
D:\STYDX7IN24\Source\prototype\prototype.cpp(23) : error C2501: ''DDSDSURFACEDESC'' : missing storage-class or type specifiers
D:\STYDX7IN24\Source\prototype\prototype.cpp(23) : fatal error C1004: unexpected end of file found
I have no idea what is causing them, especially the one about the missing semicolon. things look good to me. I am pretty sure i have included all the ddraw files properly because i have been able get the other ddraw code to work that changes the resolution, etc.
anyway, can anyone here halp me?
- Moe -
I''m pretty sure that DDSDSURFACEDESC should be DDSURFACEDESC instead. Also, I don''t think that DDSDCAPS_PRIMARYSURFACE is right either. Try DDSCAPS_PRIMARYSURFACE instead.
Yep, just looked at SDK. SiCrane is right. Either you keyed wrong or source in book is tweaked...
My sig used to be, "God was my co-pilot but we crashed in the mountains and I had to eat him..."
But folks whinned and I had to change it.
But folks whinned and I had to change it.
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