What next after this book?
Hey, ive almost finished Sams Teach yourself C++ in 21 days.
What should I look at next? Am i that far off being able to learn Direct X or OpenGL?
Or is there another C++ book i need under the belt?
If God made us, who Made God?
If you cant make it, let it make you.
"I play violent Computer games, I could snap at any moment!"
If God made us, who Made God?If you cant make it, let it make you."I play violent Computer games, I could snap at any moment!"
January 31, 2003 09:47 AM
I would suggest grabbing a copy of "The C++ Programming Language" by Bjarne Stroustrup!
MikeB
MikeB
February 01, 2003 12:20 PM
If you finished the book, did the exercises and really understand what was presented, you should be able to make your own little text based game.
I did that first so that I got a basic understanding of how games work before moving on to an api. I would suggest that you code some basic number guessing game and then try tic tac toe. After that, if you have no problem with linear algebra, trigonometry and matrix/vector mathematics then you should move on to 3d stuff.
I am not that comfortable with the mathematics associated with 3d so while I am reading tutorials and brushing up, I plan to make a few 2d games. I decided that learning how a game works would lay a better foundation for learning complex apis like OpenGl and DX.
I originally started programming with DirectX, but I felt overwhelmed by it all and I got discouraged. I then found that the SDL (www.libsdl.org) api, was the best choice since it is very simple and doesn''t require a huge learning curve before you can produce something useful with it.
I originally started programming with DirectX, but I felt overwhelmed by it all and I got discouraged.
I have already completed the obligatory Pong clone. I am now working on a Tetris clone. After that I plan to make a Mario type platform game. And then after that I will make a small 2d rpg.
And after that I will start on Open GL.
Oh yeah, its is a good idea to buy a c++ reference book.
I did that first so that I got a basic understanding of how games work before moving on to an api. I would suggest that you code some basic number guessing game and then try tic tac toe. After that, if you have no problem with linear algebra, trigonometry and matrix/vector mathematics then you should move on to 3d stuff.
I am not that comfortable with the mathematics associated with 3d so while I am reading tutorials and brushing up, I plan to make a few 2d games. I decided that learning how a game works would lay a better foundation for learning complex apis like OpenGl and DX.
I originally started programming with DirectX, but I felt overwhelmed by it all and I got discouraged. I then found that the SDL (www.libsdl.org) api, was the best choice since it is very simple and doesn''t require a huge learning curve before you can produce something useful with it.
I originally started programming with DirectX, but I felt overwhelmed by it all and I got discouraged.
I have already completed the obligatory Pong clone. I am now working on a Tetris clone. After that I plan to make a Mario type platform game. And then after that I will make a small 2d rpg.
And after that I will start on Open GL.
Oh yeah, its is a good idea to buy a c++ reference book.
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